The key weakness with them which enemies MUST exploit comes in having the Necrons keep up with the numbers and upgrades their economy and primary infantry get gradually slower to make the more of them you have on the field. Pound for pound at equal numbers and upgrades, not much can stand up to a dedicated Necron force.
As a whole, the Necrons have a few interestingly unique aspects to them compared to the other races:ġ) They are for the most part slow, both in main army movement on the attack (with a couple of brief bursts of good speed via building teleports) and in their economyĢ) They are PROFOUNDLY tough with high endurance.ģ) With the best known defensive turret and infantry that can teleport to any friendly building from anywhere on the map, they are the best at defense.